#include "btBulletDynamicsCommon.h"

class CollisionPair
{
public:
	btRigidBody *obj1;
	btRigidBody *obj2;

	CollisionPair(btRigidBody *o1, btRigidBody *o2) : obj1(o1), obj2(o2)
	{
	}

	bool operator == (const CollisionPair& right) const
	{
		if (obj1 == right.obj1 && obj2 == right.obj2)
		{
			return true;
		}
		else return false;
	}
};